I like how it showed me a commercial for baby formula while this game loaded
uhhhh it's fun but your level score is how many zombies you shot? shouldn't it be a better score for less zombies shot?
fuck accuracy, lemme just lob 5 million of these guys off screen
This couldn't have been a better improvement on Vector Rush. As per the most common complaint, it's easier to tell where your hit-zone is. Plus you added enemies, more powerups, more obstacles, better effects, and much more of a challenge. This is a classic example of a coder who hears any and all criticism and rises to it. Bravo.
Time for Visine, my eyes bled a little
Good... not amazing?
Simple, addictive, fun. Badges are good, idea and execution are good. It could use a higher frame rate and more responsive key listeners. I would also like it if fast successes in a row would increase your score / give you a badge.
Fast and stunning
The graphics were excellent, and it ran really fast even on a really shitty pc. It's exciting, simple and extremely good for what it is.
Only criticism is, after max speed, it is pretty easy to keep going forever. Others complained about not knowing the hit area, but I found it intuitive and fair enough. The controls seem sluggish until you realize that if you jerk the mouse faster, your position will move faster, which is a feature I like when frantically dodging bars. The whishing sounds were also a nice touch.
You should port this for droid/iphone, I think you'd make bank.
in retrospect I agree that I could have made it continue getting harder for quite a while after hitting max-speed - I was just a bit worried about giving players a truly impossible task - then again you can't live forever.
I've just signed up for the iPhone developer program and was wondering about whether to have a go at porting this - I thought it could be a bit too simple, but it might be worth a shot if I can just get my head around that damn Objective-C language.
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